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10.3 OBLIVIOUS LEADER ELECTION PROTOCOLS The main goal of this section is to discuss oblivious leader election protocols for radio networks for Scenarios 1, 2, and 3. 10.3.1 Oblivious Leader Election for Scenario 1 Let P = p1, p2, p3, . . . be an arbitrary sequence of probabilities and suppose that in time slot i each of the n stations of the RN is transmitting on the channel with probability pi. If the status of the channel is SINGLE, the unique station that has transmitted becomes the leader. Otherwise, in time slot i + 1 every station transmits with probability pi+1. This is repeated until either the sequence P is exhausted or the status of the channel is, eventually, SINGLE. The details are spelled out in the following protocol. Protocol Election(P) for i 1 to |P| do each station transmits with probability pi and all stations monitor the channel; if the status of the channel is SINGLE then the station that has transmitted becomes the leader and the protocol terminates endfor Clearly, since every station transmits with the same probability pi in time slot i, Election(P) is oblivious for any sequence P of probabilities. Since correctness is easy to see, we now turn to the task of evaluating the number of time slots it takes protocol Election(P) to terminate. Let X be the random variable denoting the number of stations that transmit in the i-th time slot. Then, the status of the channel is SINGLE with probability Pr[X = 1] = n p (1 pi)n 1 1 i c# tiff library Tiff, BitMiracle. LibTiff C# (CSharp) Code Examples - HotExamples
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IsTiled - 5 examples found. These are the top rated real world C# (CSharp) examples of BitMiracle. LibTiff .Classic.Tiff.IsTiled extracted from open source projects. When you decide to give viewers the option of listening to music or not, the first step is to create a movie that contains the soundtrack for the site. As mentioned previously, the movie contains nothing but a sound file that loops continuously. To create a soundtrack movie: 1. Create a new document. 2. Choose Modify Document. The Document Properties dialog box opens. 3. Enter a value of 1 in the width and height fields. Entering these values creates a 1 pixel by 1 pixel document. 4. Import a soundtrack as outlined in the previous section. 5. Select the first frame and then click the arrow to the left of the word Properties. The Property inspector opens. 6. Click the triangle to the right of the Sound field and choose the sound loop you imported. 7. Click the triangle to the right of the Event field and choose Event. In the Loops field, enter a high value such as 1000. 8. Save the document as a .FLA file. When you save the document, choose a name that you ll use to load the soundtrack movie into your main design; soundtrack is a logical choice. 9. Choose File Publish Settings and deselect the HTML option by clicking to remove the checkmark from the checkbox. 10. Publish the file as a .SWF movie. After you publish the soundtrack movie, you need to create the ActionScript in your design that will load the soundtrack. There can be many other services and subsystems in a DBE, but often these additional services and subsystems are highly dependent on other details, speci c to the particular DBE being considered. This is especially true when the particular DBE being focused upon is a DBMS. For example, in a DBE with a Dwr-S, we might include one or more services to handle con icting operations. Such a DBE might use one or more of the following: a Transaction Management Service (Tran-S), a Locking Service (Lock-S), a Timestamping Service (Time-S), or a Deadlock Handling Service (Dead-S) all of which will be discussed in s 5 and 6. Similarly, most modern relational DBMSs have a Fallback and Recovery Service (Rec-S), which we will discuss in 8. The architectural diagram for a DBE like this is shown in Figure 1.5; notice that the services shown are implemented as components inside a single subsystem, called DBMS in this diagram. If the DBE is for a DDB, we might tiffbitmapencoder example c# Using TiffBitmapEncoder with Gray32Float - Stack Overflow
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